using System;
using Sce.PlayStation.Core;

namespace Nyanimals
{
    public class CStartRaceEvent : CBaseEvent
    {
        private CWayPoint firstPoint;
        
        public CWayPoint FirstPoint
        {
            get { return firstPoint;}
        }
        
        public CStartRaceEvent(CWayPoint point)
        {
            firstPoint = point;
        }
        
        public override EventID ID
        {
            get { return EventID.STARTRACE_EVENT;}
        }
    }
}

